Neuma
Devlog
- January 11, 2026 by White Raven Games#dystopia, #indie, #godot, #interrogation, #sim, #retrofuturism, #indiedev, #detective, #puzzleDevlog #6 The core experience of Neuma lies in the investigation. I don't want the player to just passively read text - I want them to feel like a real investigator who catches inconsistencies and spo... Continue reading
- January 05, 2026 by White Raven Games#dystopia, #detective, #interrogation, #biometrics, #c#, #indiedev, #indie, #godot, #retrofuturismDevlog #5 This week's devlog arrives with a slight delay - I'm sorry about that. I was working until late at night and just didn't have the energy left to write this post. The mechanics I've been work... Continue reading
- December 28, 2025 by White Raven Games#dystopia, #godot, #neuma, #detective, #interrogation, #narrative-driven, #retrofuturisticDevlog #4 This week: terminals... Yeah, nothing more for now, though terminals are very important to the gameplay. Terminals The game will feature in-game comptuers called terminals. You'll be able to... Continue reading
- December 21, 2025 by White Raven Games#dystopia, #godot, #interrogation, #retro, #cassette futurism, #retrofuturism, #photorealistic, #3dart, #retrofuturisticDevlog #3 I spent most of this week learning 3D modelling and exploring realistic 3D graphics in Godot. I am satisfied with the final result, which you can check out yourself above (right-click on the... Continue reading
- December 14, 2025 by White Raven Games#detective, #dystopia, #godot, #interrogation, #legal, #philip k dick, #retro, #sim, #indieDevlog #2 This week I managed to finish the Evidence Machine for the first playable. I was hoping to do more, but time makes fool of us all... The Evidence Machine What you see in the gif is an analog... Continue reading

- December 12, 2025 by White Raven Games#godot, #c#, #16-bit, #retro, #color banding, #dystopia, #indie, #indiedev, #indie game, #detective, #interrogation, #legal, #sim, #dystopian, #philip k dickDevlog #1 Talking about game vision, gameplay loop and a bit about art style. The post was originally published on December 7th, 2025. This is the first devlog entry for this project. I’ll do my bes... Continue reading
