Devlog
- February 14, 2026 by White Raven Games#dystopia, #retrofuturism, #godot, #indie, #puzzle, #detective, #interrogationI am taking a hiatus from the project as I started working on something else. I will get back to Neuma once I'm finished with the other project. That "other project" is also a video game, but smaller... Continue reading
- February 08, 2026 by White Raven Games#dystopia, #retrofuturism, #detective, #puzzle, #interrogation, #investigation, #indie, #godotDevlog #10 This week I worked on extracting informations from evidence, refactored text selection mechanic and created a simple tool for generating evidence data. Uncovering Hidden Information In dete... Continue reading
- February 01, 2026 by White Raven Games#dystopia, #retrofuturism, #interrogation, #indie, #detective, #godot, #narrative, #puzzle, #cultDevlog #9 This week, I don't have new GIFs or screenshots to share, because I've been deep in the code mines working on the backend architecture. A few systems, like the evidence system and semantics,... Continue reading
- January 24, 2026 by White Raven Games#dystopia, #godot, #indie, #indiedev, #detective, #puzzle, #narrative, #interrogation, #retrofuturismDevlog #8 This week I spent less time on Neuma than in previous weeks, but I still managed to make some meaningful progress. However, this time I don't have any screenshots or gifs to show. Most of th... Continue reading
- January 17, 2026 by White Raven Games#dystopia, #rendering, #3d, #lighting, #detective, #interrogation, #puzzle, #indiedev, #indieDevlog #7 I've been playing Indiana Jones and the Great Circle lately and the lighting in this game absolutely amazes me. I often stop for a moment to admire how light turns the scene into an incredib... Continue reading
- January 11, 2026 by White Raven Games#dystopia, #indie, #godot, #interrogation, #sim, #retrofuturism, #indiedev, #detective, #puzzleDevlog #6 The core experience of Neuma lies in the investigation. I don't want the player to just passively read text - I want them to feel like a real investigator who catches inconsistencies and spo... Continue reading
- January 05, 2026 by White Raven Games#dystopia, #detective, #interrogation, #biometrics, #c#, #indiedev, #indie, #godot, #retrofuturismDevlog #5 This week's devlog arrives with a slight delay - I'm sorry about that. I was working until late at night and just didn't have the energy left to write this post. The mechanics I've been work... Continue reading
- December 28, 2025 by White Raven Games#dystopia, #godot, #neuma, #detective, #interrogation, #narrative-driven, #retrofuturisticDevlog #4 This week: terminals... Yeah, nothing more for now, though terminals are very important to the gameplay. Terminals The game will feature in-game comptuers called terminals. You'll be able to... Continue reading
- December 21, 2025 by White Raven Games#dystopia, #godot, #interrogation, #retro, #cassette futurism, #retrofuturism, #photorealistic, #3dart, #retrofuturisticDevlog #3 I spent most of this week learning 3D modelling and exploring realistic 3D graphics in Godot. I am satisfied with the final result, which you can check out yourself above (right-click on the... Continue reading
- December 14, 2025 by White Raven Games#detective, #dystopia, #godot, #interrogation, #legal, #philip k dick, #retro, #sim, #indieDevlog #2 This week I managed to finish the Evidence Machine for the first playable. I was hoping to do more, but time makes fool of us all... The Evidence Machine What you see in the gif is an analog... Continue reading

- December 12, 2025 by White Raven Games#godot, #c#, #16-bit, #retro, #color banding, #dystopia, #indie, #indiedev, #indie game, #detective, #interrogation, #legal, #sim, #dystopian, #philip k dickDevlog #1 Talking about game vision, gameplay loop and a bit about art style. The post was originally published on December 7th, 2025. This is the first devlog entry for this project. I’ll do my bes... Continue reading

